![]() ![]() The skill is used and ends, at which point the Dynamos "return" to inactive use, giving back those 20 Dynamos that you used in the skill. Trigger the skill, and 20 Dynamos will be removed. When a skill is being used, a portion of the Dynamos are in use, and when the skill ends they return to standby. I've got like nothing but concept for what I have in mind.īut a class that uses an army of Dynamic Orbitars, or just "Dynamos", for skills, which that bunker is their MP system. The post also includes character backstory, philosophy, and a fuller repertoire of abilities for those interested. These are pulled straight from a theoretical class design I composed earlier in the year. Main Stats: INT primarily, LUK secondary. Hades' Ballad (Life Leeching screen attack) Grand Valtz (Squash enemies with " b " symbols, decreasing their stats)Īppassionato (Protects your comrades from harm with a romantic melody, proving -%dmg among other party buffs) Some Skills: Mystic Score (Musical note collecting mechanic for fueling abilities)įalsetto Sharps (Send a chilling salvo of " # " symbols at enemies, slowing them down) Happy to see other music lovers out here in the forums! Put some magic into it and really torture the enemy! Vocal Vengeance: Hitting the wrong notes is easy, whether you can sing properly otherwise or not. I always wanted to get the enemies back for using that on me.) Serpentine Flute: Snake charm the enemy into obeying you. ![]() Serenade Shot: Shoot a violin bow at the enemy.Ĭymbalic Clash: Use cymbals to break the enemy's ear drums. Magically requip different instruments! Aaaah! I'm getting into creative mode! X) Maybe the class would be better with a whole range of instruments as different skills. I have no idea how it would work in game, but I can imagine one running around singing, "All I do is damage, DAMAAAAGE!" at the top of their lungs. I should probably call the class Musician instead. I think most Bard classes in other games have stringed instruments, lutes and even guitars, so I'm slightly reluctant to take that route. Skills are sorted into job advancements, where players can unlock a set of skills after each job advancement.Ĭlick on one of the following classes and jobs below.Weapon Type: Musical instrument of some kind. Passive skills apply bonuses without the need to activate the skill and help the player, such as increasing attack or defense. Active skills are used by players with animations being played on or near their characters. Each skill is categorized as Active or Passive. Skills are various, unique abilities that can be learnt and mastered by each character. When a novice reaches a particular level (usually level 10), they will meet their first Job Advancement, where the novice will receive a new set of skills to make training more efficient. Explorers at Maple Island), and are guided through in the area to help them understand the gameplay of MapleStory, the guided quests will provide training in order for them to level up. Novices start off in their respective beginner areas (eg. After the creation, one will start off as a novice and begin their journey in MapleStory. Characters are sub-divided into classes and jobs, providing different content for players to choose for pursuing in-game. ![]() ![]() In MapleStory, a character is an entity that represents the player. ![]()
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